I talked in the Before Times about my magazine pouch doctrine and how 3 deep pouches came to be. I talked in that post about how I intended to use a single depth pouch on a character for a skirmish order. Well, between that post being made and actual deployment, a client approached me asking me for a friction fit pouch for whatever reason. I dutifully obliged but during the work, I realised the client was on to something. For single depth pouches, it makes perfect sense to have friction fit over elastic tops. Flaps still have the advantage of protecting darts but if you're going for rapid access then friction makes a lot more sense.
At the time, I made a few prototypes for the client's order and ended up fielding a full length magazine friction fit double for the event in March 2020. It worked really well, functioning as envisaged as part of the skirmish order and kept the blaster fed in skirmish order.
Orange trimmed single proof of concept I made back in the Before Times |
Fast forward to now, the plague is subsiding and we're getting back out to games. The twin problems of reloading from prone and a skirmish order have reared their heads again. I'm needing to be able to access magazines when I'm lying in the dirt as the engagement distances are pushed out and dropping the upper load for close order urban work means I need magazines on hand for that work.
Cut the panel a little shorter than I'd have like... Oops... |
These use a 40mm base square which results in a sloppy aperture, needs tightening in future |
This is the initial prototype of the second generation using slightly convservative measures. As you can see, the magazine apertures are a mite larger than they need to be and I'll trim them down in a future iteration. I also under cut the height of the pouch so there's a lot less up top than there ought to be. I'll make them taller in future iterations and it'll cope with longer magazines better, too. The pull tab on the aperture is essential for two reasons. The first being to ensure the pouch keeps the aperture shape and the second being to allow some grab space if you really, really need to ram the pouch home if the elastic is too tight. You don't need to keep the aperture shape with the usual 3 stack magazine pouches because their shape is retained by the fact you should be pulling magazines from the front and returning them to the rear so there is always at least one mag in there to keep the shape.
Do you remember full length darts? I do... Dimly... |
This is the full length variant I fielded back in March 2020. It lacks the pull tab because the wider nature of the magazine means it will happily keep it's shape and you can stuff it home without too many issues. The full length variant doesn't do well with inversion but all the tests I've run so far on the Talon variant have been fine with the pouch being inverted. The true test will likely come at the high FPS event on 5th June.
Side by side - latest iteration and the initial prototype I made pre-pandemic |
The exploration of this friction fit has given me several ideas. While writing this blog post, I realised that my triple pouches still have a spill problem when lying prone but with a friction fit band, that could be mitigated. A triple pouch with only two magazines in it isn't going to spill as easily if there's something pressing the pouch together. Finding the right balance between retention and speed of reload, however, is going to be critical. As I explained in my blog post on the origin of the triple magazine doctrine, the idea is to have four magazines' worth of ammo on hand for rapid cycling through because if you can't solve an immediate tactical problem with 60-72 rounds then you've got bigger problems. If the elastic strap slows that cycling down any then it might not be worth it for the majority of use cases. Indeed, going prone only really happens at higher FPS games where distance makes it worth it. Otherwise, I spend most of my time kneeling behind cover, cycling through magazines held in place under gravity.
In this photo you can really see why losing your development notebooks is a bad thing |
Friction fit pouches also have another use that is beyond my play style. With the announcement of the Dart Zone Pro Tour in late 2021 and 2022, there's likely a use case to be made for 5v5 players using them. These 5v5 tournaments are not my bag but my understanding is that teams are limited to an overall number of darts and the quick, exchange based play will suit friction pouches more readily. Fabric friction fit pouches have the advantage of being a little squishier and better lasting than their 3D printed counterparts plus they won't wear out as quickly as plastic.
I need to iterate on these and produce a final prototype before they can go on the website.
It's an odd feeling to be back developing equipment again. With games starting up, I'm actually having to consider load outs and equipment design again. I was under the impression for a long time that my load was pretty set and I had solved 90% of problems but with a year's break and a different style of game to focus on, there's more work to be done. Keep an eye out here for more as I revisit equipment I've built and used or stuff that I've just straight up developed anew. Remember, all this stuff is focused on high FPS stuff - I'm not sure what I'd even begin to reach for in a lower FPS environement right now!