I didn't get any photos of the event itself, I was too paranoid being a human to really stop and get pictures. There will be other places that post photos, I'm sure but the only one I got was the rushed photo of the train as I hastened onto it at Waterloo.
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I like trains!
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Event Overview:
Run by the Royal Holloway HvZ Society, this event was an invitational event open to the public and promoted by Games of Foam. Running for its third year, 28 Darts Later is a US style HvZ event set across the very scenic RHUL campus. I was last there in 2009 to visit a friend and several of my current closest friends are RHUL grads so I know of the area fairly well. However, my legendarily bad sense of direction meant I was no use to anyone. They use the TaggerOS bot on Discord to manage their game with each human being issued a brain code that they hand over to a zombie when tagged. In all, the game was well run, a very loose overhanging arc themed on Dying of the Light. Ostensibily there was an human v human element with players being run in three factions but it had very little effect on gameplay from my perspective. More on that later. It was a great way to spend a day, would recommend for folks wanting to try Nerf a little different.
Equipment review:
In all, my equipment was great. I need a sidearm of some sort just because the holster felt empty and there were a few CQB spots where I felt that the rifle was a little bulky for close in work. The hydration bladder in the rucksack was a god send, it meant I stayed hydrated and fuelled all day without needing to think too much about it. Skirmish belt was a good choice and worked wonderfully. I think I might need to look into a 3 point sling in future events because it felt very odd walking around safe zones with a rifle hanging from my hip. I shifted the belt around just a little bit so the buckle was off the midline to give my right thigh more range of movement when running. The Tempus did what the Tempus was going to do: it fish tailed basically every dart in the universe and scored maybe two or three tags the whole day. I mean, HvZ is more about situational awareness and non-blaster skills but having a blaster that was only semi-functional was an experience.
Highlights
It was fantastic to be back in a fully immersed environment. It's been years since I've been expected to carry my full fighting load for the day on my back. I arrived to site with no room or car to stow my gear so everything I had had to be carried on me. It really forced me to think about equipment utility and my own limits which was fantastic. Being in a full threat environment at all times was great with needing to plan runs between buildings for things like acquiring food. Managing perimeters and making bug out plans when folks needed to be in exposed spaces for various reasons was great fun. Of course, it's a lot of hurry up and wait, a lot of tension and jumping at shadows but it was great fun to have that for a day.
Getting tagged was a fantastic lesson in situational awareness and happened at just the right time in the day. I'd been hoping to get tagged sometime after Mission 3 thinking there was more play after that but it happened on the mini-mission between 2 and 3. A zombie had managed to infiltrate our lines getting close and then respawned just on top of us tagging two of us in the vanguard before we noticed they were a threat. It was a combination of fatigue, complacency and solid play by the zombie and a well deserved pair of tags. Turns out it was perfect timing, too because I got to play Mission 3 as a zombie with all the carnage and chaos that entailed before heading home.
The zombies were also very welcoming once I came over to their side.
Just pacing behind a large group of humans and feeding the zombie chat
intel on their location and movements was great fun. I'm not the running
sort but quickly found a niche wearing humans down, keeping a constant
low level pressure on them.
Something else that occurs to me as I write this is how these sorts of HvZ games make for great outreach for the hobby. A couple of times we were approached by randos on campus asking what we were up to, including a couple of curious international students. Explaining why a bunch of nerds were dressed up in brightly colorued tac gear with toy blasters offers a means to showcase the game in a way that closed site games don't give you the option.
Other stuff.
I might be a purist but I'd prefer a simpler HvZ game for an
invitational. I understand why a society who is running games year round
might want to try different things and how a HvHvZ element will mix things up for them but I wouldn't necessarily port it across to the open inivitational. There was some effort to make alliances and co-ordinate humans efforts in the day play which added another dimension but also led to issues around some factions feeling targeted over others.
There needed to be a clearer ruling on zombie head bands. Other HvZs I'm aware of allow zombie bands to be worn around necks and heads with them being removed when stunned. RHUL allows for them to be on the neck and requires in play zombies to have them around the head. That was confusing because the bands were blue and my hat is blue. I did my best to obscure the BritNerf patch when in play to make it obvious and acted like a zombie. It also meant it was difficult in places to keep track of zombies that were in play or not because there would be bands around necks not making it immediately obvious if they were in play. The distinction between absent band and band in different place is important and ought to be maintained. This is probably my only gripe with the game. Otherwise, it was well run and I had a great day out.
Thank you to all the mods and RHUL staff who made yesterday (and today, it's run over 2 days but I could only do 1) possible. I know you folks are working on this in your free time and you gave up your weekend to do something awesome. Thank you to Games of Foam for co-ordinating with the society and everything else for getting this together. If it runs next year, hopefully I'll be back with a functioning rifle this time!