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2024/09/12

40MAX Cylinders: Leaks, Concerns and Reflections - Part 1

The theory: compressed gas cylinders in a utility side arm able to fire a range of options

In practice: Less reliable with lots of leaks and unreliablity.

A side arm cannot be unreliable, particularly in HvZ. To that end, if I can't find a fix for these issues then the Mayday will be relegated to a utility secondary to be replaced by a Nightingale or similar.

Testing

Cylinders were numbered 1 to 5 and then loaded with gas. Tests were then under taken with fires and misfires recorded. Testing was stopped after 18 shots after only 4 successful fires the cylinders. Testing is restricted by the nature of the compressed being used. Green Gas comes in bottles and can cost up to £20 a tin so there's not a bottomless well of gas for testing.


A single cylinder was then selected as test cylinder and disassembled for lubrication of the seals. After reassembly, the cylinder was tested again as per previous tesitng. Was stopped again after 4 successive failures to fire with a view to investigating further.

Next steps:

 

The next steps will be seeing if it's possible to determine where the leaks are coming from in a given cylinder by using a submersion test. After that, I'll have a look at replacing the seals and seeing if there other steps I can take to try and improve the seals.

Reflections:

It's an interesting reflection on acquisition processes and a lesson learned that further research ought to have been conducted. Speaking to some airsofters that have drifted over into the hobby, it seems that 40MAX shells have a bit of reputation for being a bit leaky. I did not think to ask before I took the plunge. Instead, I opted only to see the positive and didn't really ask around. That's on me but it's a curious example of a blind spot. Hopefully I can get these working so I don't lose a couple of £100 that have been invested in the Mayday, it's shells, gas and shells. Failing that, I'll take it as a lesson learned and grab a Nightingale with a couple of magazines.

2024/09/02

Barnet Battleground - After Action Report

High FPS CQB in a church? Only a little way from my house? Interesting proposition. A local church has recently opened up its games to BritNerfers and has run a couple of games. Set over 3 floors of a modern church, it essentially feels like a modern version of the old Student's Union environments I used to play in back in my BUZAN days. 

tl;dr Not sure it needs to be >130FPS but it's fun and well run, would recommend.

Equipment review:

This being my first attendance at this venue and being sceptical about the format (see below), I opted to pack light. 


Pictured above is the load out from the day. I opted for the skirmish belt and Tempus combo that saw me through 28 Darts Later. The Tempus has had new Krakens put in it and is now only firing 1 in 5 shots sideways rather than only shooting 1 in 5 shots straight. Progress! I still need to fettle with it to work out why it's not shooting lasers but it was fine for the evening. The Mayday and it's 40MAX cylinders are being very leaky and temperamental. I'll do a seperate post on them later but it's looking more and more likely it's going to get relegated to specialist secondary rather than dedicated side arm.

The magazines I took were a complete reload set for the belt so I could rapid swap a complete load if I needed to. I removed the spare dump pouch since I would have access to a safe zone and put it back on my main vest. Otherwise, there were no other changes to the belt from 28DL.


It all fit into my handy dandy Warhammer rucksack which I obtained from Warhammer World in February having made very poor financial decisions. It's an under-rated thing being able to shove a load out straight into a ruck sack rather than having to lug a suitcase around but it's pretty effective. It also forces you to be a little more thoughtful about what you take with you. After Foam Fest, my travel and packing planning is improving which is nice. This load will probably form the basis of my Caves and similar events going forward.

The only thing that's new and unique equipment wise for this event can be seen under the hat in the top photo. Higher energy levels particularly at close quarters create a risk of kinetic dentistry. I picked up an airsoft snood with built in facial and nose mesh to cover me in close quarters against Harriers and the like. It worked very well with it not fogging my goggles at all. I was lucky enough not to take any direct facial hits but I did get a round to the ear in the dark at one point which the fabric was able to mitigate the sting of.

Going forward, I suspect a Nightingale and new holster might be in order if the Mayday can't be fixed. Likewise, the Tempus might get replaced by a Protean in a similar colourway over Christmas. I love the Tempus form factor but serviceability and the mushy trigger are starting to become an issue. I'll keep them under review but they should consider themselves on notice!

Games review:

The folks running it are clearly experienced youth organisers but the game is 18+ because of the energy levels involved. That's pretty neat because it's nice to have a game close by that's catering to the older crowd. Games were well run and varied though did run a little long. A set timer with the ref calling an end to things to keep things fresh would help. I'd suggest some radios or at least a whistle that could be heard across floors to mark start and end of games. We played Blob (or Tribes) and a variant of Tiles which actually worked because it's being run with older players. That's the other advantage of 18+ is that games can be a little more involved and a little more tactical.

I was (and still am) a little sceptical about the energy caps at the venue. There isn't any need for more than Cat C 130FPS in this environment but the organiser has set the caps closer to UK Cat E caps. There's no HPA, Springers are capped at 250FPS, flywheels at 200FPS and there was no full auto on the night but locked out blasters were fine. If the insurers are fine with it and the venue is happy at those energy levels then there's no reason to not attend. Knowing in advance means protective equipment can be worn and it's not a problem. Higher energy doesn't really add much in this environment but it does let folks play with their slightly spicier toys and that's what we're here to do. 

I think that as the player base matures and more folks realise there's potential to upgrade their equipment, there might be a review of energy levels if venue damage starts to creep in. This is only the third or fourth open event this group have held and the player base is very green in comparison to some of my regular groups. They're a lovely, open and sporting bunch who are great to play with. Howver, I get the vibe some of them are at the top of the rabbit hole and we'll start to see much spicier kit coming through as folks realise what's available. 

For £10 for an evening's game play, I'd certainly recommend it if you're in North London. It's 10m for me on the bus so I'll be back for sure and probably in greater numbers (well, greater darts numbers).

2024/08/18

28 Darts Later - After Action Report

I didn't get any photos of the event itself, I was too paranoid being a human to really stop and get pictures. There will be other places that post photos, I'm sure but the only one I got was the rushed photo of the train as I hastened onto it at Waterloo.

I like trains!

Event Overview:

Run by the Royal Holloway HvZ Society, this event was an invitational event open to the public and promoted by Games of Foam. Running for its third year, 28 Darts Later is a US style HvZ event set across the very scenic RHUL campus. I was last there in 2009 to visit a friend and several of my current closest friends are RHUL grads so I know of the area fairly well. However, my legendarily bad sense of direction meant I was no use to anyone. They use the TaggerOS bot on Discord to manage their game with each human being issued a brain code that they hand over to a zombie when tagged. In all, the game was well run, a very loose overhanging arc themed on Dying of the Light. Ostensibily there was an human v human element with players being run in three factions but it had very little effect on gameplay from my perspective. More on that later. It was a great way to spend a day, would recommend for folks wanting to try Nerf a little different.

Equipment review:

In all, my equipment was great. I need a sidearm of some sort just because the holster felt empty and there were a few CQB spots where I felt that the rifle was a little bulky for close in work. The hydration bladder in the rucksack was a god send, it meant I stayed hydrated and fuelled all day without needing to think too much about it. Skirmish belt was a good choice and worked wonderfully. I think I might need to look into a 3 point sling in future events because it felt very odd walking around safe zones with a rifle hanging from my hip. I shifted the belt around just a little bit so the buckle was off the midline to give my right thigh more range of movement when running. The Tempus did what the Tempus was going to do: it fish tailed basically every dart in the universe and scored maybe two or three tags the whole day. I mean, HvZ is more about situational awareness and non-blaster skills but having a blaster that was only semi-functional was an experience.

Highlights

It was fantastic to be back in a fully immersed environment. It's been years since I've been expected to carry my full fighting load for the day on my back. I arrived to site with no room or car to stow my gear so everything I had had to be carried on me. It really forced me to think about equipment utility and my own limits which was fantastic. Being in a full threat environment at all times was great with needing to plan runs between buildings for things like acquiring food. Managing perimeters and making bug out plans when folks needed to be in exposed spaces for various reasons was great fun. Of course, it's a lot of hurry up and wait, a lot of tension and jumping at shadows but it was great fun to have that for a day.

Getting tagged was a fantastic lesson in situational awareness and happened at just the right time in the day. I'd been hoping to get tagged sometime after Mission 3 thinking there was more play after that but it happened on the mini-mission between 2 and 3. A zombie had managed to infiltrate our lines getting close and then respawned just on top of us tagging two of us in the vanguard before we noticed they were a threat. It was a combination of fatigue, complacency and solid play by the zombie and a well deserved pair of tags. Turns out it was perfect timing, too because I got to play Mission 3 as a zombie with all the carnage and chaos that entailed before heading home.

The zombies were also very welcoming once I came over to their side. Just pacing behind a large group of humans and feeding the zombie chat intel on their location and movements was great fun. I'm not the running sort but quickly found a niche wearing humans down, keeping a constant low level pressure on them.

Something else that occurs to me as I write this is how these sorts of HvZ games make for great outreach for the hobby. A couple of times we were approached by randos on campus asking what we were up to, including a couple of curious international students. Explaining why a bunch of nerds were dressed up in brightly colorued tac gear with toy blasters offers a means to showcase the game in a way that closed site games don't give you the option.

Other stuff. 

I might be a purist but I'd prefer a simpler HvZ game for an invitational. I understand why a society who is running games year round might want to try different things and how a HvHvZ element will mix things up for them but I wouldn't necessarily port it across to the open inivitational. There was some effort to make alliances and co-ordinate humans efforts in the day play which added another dimension but also led to issues around some factions feeling targeted over others.

There needed to be a clearer ruling on zombie head bands. Other HvZs I'm aware of allow zombie bands to be worn around necks and heads with them being removed when stunned. RHUL allows for them to be on the neck and requires in play zombies to have them around the head. That was confusing because the bands were blue and my hat is blue. I did my best to obscure the BritNerf patch when in play to make it obvious and acted like a zombie. It also meant it was difficult in places to keep track of zombies that were in play or not because there would be bands around necks not making it immediately obvious if they were in play. The distinction between absent band and band in different place is important and ought to be maintained. This is probably my only gripe with the game. Otherwise, it was well run and I had a great day out.


Thank you to all the mods and RHUL staff who made yesterday (and today, it's run over 2 days but I could only do 1) possible. I know you folks are working on this in your free time and you gave up your weekend to do something awesome. Thank you to Games of Foam for co-ordinating with the society and everything else for getting this together. If it runs next year, hopefully I'll be back with a functioning rifle this time!

2024/08/16

28 Darts Later - Kit Overview

I've never actually played a campus style Humans vs Zombies in all my years of Nerfing. We simply don't have that culture here in the UK - our stuff is very much focused on private games on private land. That has created a unique cultural environment in the UK but at the cost of not having had that experience. Royal Holloway, a College of the University of London, is the exception in that they have done outside invitational HvZ games for the last few years. With the career change, I've been at scohol so not able to attend but finally this year I've gotten around to it. Promoted by Games of Foam and run by the university's Human's Versus Zombies society, it's running tomorrow at their Egham campus in Surrey. It'll be a 2 day event but I'll go for the Saturday to check it out. Between Foam Fest last weekend, this weekend and then Bristol Blast likely next weekend, it's a lot of Nerf in August so I'll be fine with 1 day.


The design philosophy of LARP and HvZ have some considerable overlaps. First, you're not expecting anywhere to be safe so everything you have must be portable on yourself. Second, reliability is king so nothing complex or over the top. I would have opted for the Gryphon but it won't be safe for use on campus hence the Tempus being repaired as best posible to be reliable. I've learned from kettle HvZ games at Bristol Blast and BUZAN that lightweight mobility is key and that pitched engagements with heavy exchanges of fire are not to be expected. To that end, I've opted for the skirmish belt, moved some pouches off my vest and will keep things fast and light as a result.

Regular viewers will notice that I've swapped the location of the medium zip dump pouch with the position of the mag pouches. That removes the steric hinderance that comes from the pouch on the front of my thigh when running while keeping loose ammo sufficiently close by that I can top off after engagements. 5 mags (4+1) ought to be enough for most engagements. There is a full refresh of mags in my back pack in the event of exhaustion but I figure if I'm at that stage, we've made a grave error of some sort. The sling is a quick and dirty single point sling I made to let me drop the blaster while doing other things. The stock strap design was inspired by real steel firearms while the remainder of the sling is just a simple strap assembly linked to the blaster mount. I did consider a 3 point sling for this sosrt of game but don't have the brain power to make it happen this close to an event with everything else going on.

I've moved one of my small zip dump pouches off the vest and onto the other side of the belt to carry mission McGuffins and other bits as needed. It's currently carrying the hat, OTG eye pro and gloves I'll need to keep the sun off, darts out and hands clean from injuries. The holster is empty because the local regulations prevent use of compressed gas blasters and I've not been able to find a replacement for the Mayday. I might borrow something on the day or I've got a handy jolt if not. Finally, there are two socks in the front pouches for when everything absolutely goes sideways and I need a last ditch escape mechanism.

Not pictured is my day rucksack which will contain my 3L hydration bladder, sunscreen, medications, first aid kit, spare batteries and probably my will to live. It's packed such that everything I carry to site will fit in it so I don't have to leave things lying around. It'll make running around as a zombie an interesting experience but I'm very much more a long term stalking zombie than I am a sprinter zombie. It's better to wear humans down than wear yourself down!


2024/08/13

Foam Fest Convention 2024 - After Action Report

This past weekend was Foam Fest 2024. I ran a table for the first time since 2019 and here are my thoughts on things. Most of my event specific feedback has been relayed back to the appropriate game organisers so this will mostly focus on logistics and other meta remarks about information in the hobby etc.

The stall...

With life being a little bit on fire and covered in bees it wasn't exactly certain whether I'd make it to the event. The day job is a demanding mistress and I'm on short notice changes to shifts so things were not planned as well as I'd have liked. Supply chain problems on my part meant I didn't have the sort of stock that would be useful at a convention. Remember, folks, be sure to order your thread and keep an eye on fixings stock levels if attending a major event!

Things I learned include to ensure you've got lots of drop-leg holsters in both black and left handed varieties. I think less space on the table for the machine with maybe some sort of back board to display more pouches and holsters. MOLLE is a hell of a thing so something laser cut wouldn't hurt as a back board weighed down with the dummy and other bits so it doesn't fall over.

I spoke to one attendee who gave very effective feedback about the convention in general. They made a good point about it needing to be different from what you can buy online. I did a lot of attaching Velcro to patches, some minor repairs and knocked together some custom slings for folks while on site which isn't something you'd get anywhere else. I think a better focus on the tactical gear advice service would help, too since I can advise better if I've got the person in front of me. I guess for other vendors, promoting the try before you buy aspect of having the target ranges on hand to try things out would be a good idea, too. I had my swatch book, too which was new for me since I forgot it in 2019. That makes it easy for a customer to flick through and find a colour they like for delivery later. Payments worked fine even though I did forget my tablet for the terminal and had to rapidly install it on my phone. Not taking cash didn't seem to turn people away and I appreciate the faff of not having to manage a float and banking side of things there.

I'll see what I think about a table for next year. With the day job moving into a new phase as of today, I'll see what I can commit to. I was very close to shutting up show prior to the convention but getting to see folks in person has reignited the love of getting the tactical gear message out there.

Driving...

Those that know me know that I like trains. Well, I like well planned urban spaces that move people efficiently and quickly. I don't like driving because it's stressful and inefficient to do so in London. I only learned to drive because I needed to for work and this Foam Fest weekend was the first time I'd ever driven solo - without either a crewmate or instructor in the passenger seat. I hadn't realised how much of a different skill set driving logistics is versus public transport. I very much bought into the whole "bring what you want and dump it in the car" mentality which made for a miserable experience. In particular, transferring between the car and the venue I used some boxes that I'd stuff all my gear into from the stall. I hadn't realised I'd be walking through a public area between the car and the site. To that end, I needed to bury my blacked out blasters in the bottom of the box at the last moment. I think grab bags with event kit in the same way I'd set up for public transport are a must for next time. It's possible that if I'm regularly driving to events then some sort of trolley apparatus to reduce the number of runs between vehicle and site will be in order. I'm sure those with more driving experience will be very keen to share their logistical insights.

There is a myth to the convienence of driving when you have to consider parking and other down time. My rental van opted to drop the fuel gauge from half full to nearly empty in the course of a single journey leaving me with little option to take an unexpected detour in the middle of the night after what was already a very stressful day. There was a lot learned there.

And don't get me started on multistory car parks! They can get in the bin! The massive dent I put in the van will attest to that.

Forgetting stuff...

I do think most of the issues were a lack of planning on my part coupled with a lack of experience behind the wheel. It's an interesting albeit uncomfortable realisation to note how rough the last couple of months have been personally and how that's impacted my ability to plan. I've learned a lot of lessons over the years on how to do stuff and apparently I've begun to forget that with time. That doesn't just apply to me, however. There are areas in the hobby where we've learned lessons and folks have started forgetting them. I need to have a think about persistence of memory and information in the hobby space because the idea of progress is to allow for hard learned lessons to be passed to the next generation and there are spaces where that is starting to falter.

Future plans

Enough moaning. Future plans will see me tackle my high energy rig as the next big project. In the meantime, I'm going to try to get to 28 Darts Later on 17th August for the day to try the campus HvZ there. I've got a planned rig for that but I need to sort the Tempus out and get it firing in a straight line rather than the current mess. There's also Barnet Battleground on 16th August that I'll probably get to, too. High FPS in a CQB space will be interesting. It's only a short bus ride and I'll head down for the evening to see what's what.

2024/07/20

Bristol Blast July 2023 - After Action Kit Review

Equipment gets tried and tested in the cauldron of playing. With being back on the field now much more regularly, documenting my kit journey and the lessons learned after each event should be something I get better at.

To that end, I've reviewed a bunch of changes to my kit and made a note of anything else I need to change going forward. The 130FPS rig is pretty mature at this stage and I'm very happy with it over all. There are minor niggles and changes that ought to be done but it's tweaking, nothing fundamental needs to be changed.

Tempus Blaster:

This thing continues to be a frustration. I got it on field this morning at the start of the event and rapidly realised that darts were fishtailing out the front and generally being difficult to keep on track. I swapped back to the Gryphon for the rest of the day but it's an aging platform that's wobbly and in need of it's own refreshment and upgrade. I pretty much concluded that I suck at building blasters and should stick to tactical gear. I'll see what I  want to do with this. I might send it to someone to fix it or I'll take a period of time to properly work on it. Frankly, the former is more likely.

40MAX Shells


 This was my first time trialling these in anger. For those not in the loop, they're compressed gas canisters that use Green Gas to propel darts from a blaster when it's actuated. I fire these from my Mayday Mk2. The test two shells I have here are for firing two MEGA darts (great for shield busting) or 10 half darts in a scatter shot which is great as a secondary in HvZ. The printed parts are from files created by Old Fusion Designs and screwed into the canisters. They go off with an almight crack or pop and spread foam down stream. You need to charge them between each shot so they're not the most efficient things but they're great as secondary options. Dual MEGA for shield busting and I'm investigating MEGA XL or Demolisher rocket for even more shield busting. I need to consider the mix of shells I want going forward since I've got 5 canisters to hand (and one lost to Royal Mail). I also need to modify the Skirmish Belt pouch for these since they're far too small and I can only carry them securely on my main vest.

OTG Eye Protection

I've relied on my spectacles for eye protection at 130FPS but the recent prospect of a high energy CQB game caused me to look at further options. I've looked around and OTG specs that sit over my main frames seem like the best option. With wrap around cover and no need to look into bespoke lenses, they're less likely to fog up, too. I wanted shooter yellow because it's easier on the eyes and reduces glare much better when you're out in the sunshine. These are a pair of DEX FIT OTG Safety glasses that I got from eBay. They're rated to the usual EN!66 which should allow them to dissipate any incoming eye shots and protect the expensive frames underneath. Thanks to Sam for the nod in this particular direciton. They didn't steam up today despite the rain and I'm pretty happy with the clear visual field they offer.

Hat!

Sun and sweat and whatnot mean that a hat is a good idea in any weather. I use a DPM boonie when I'm in my high FPS field kit but a field cap is a much better option for something like a low FPS game. I added some extra velcro to the front for a patch. My modern BritNerf patch seemed like a pretty good choice for front and centre. This is a cheapy Beechfield field cap off eBay but it's cotton so light weight and keeps sweat out, hair in and sun off my head.

Mayday Mk2 Holster


 The Mayday Mk2 holster needs a slight adjustment in the form of a muzzle strap. I was finding it with was working it's way down deeper into the holster which opens the latch making it tricky to draw. A muzzle strap will support it in place and prevent that up/down movement. I might also consider half dropping it so that it's easier to grab when wearing the full over vest.

And finally a train related photo. Two GWR Class 802s wait beneath the Brunel designed ironwork at Paddington.

2024/06/27

130 Elite Colourway - Zip Dump Pouch & Linen Sheaths

 Small iterative changes ahead of the next game continue. I noted in my original specification that I'd need an auxiliary pouch on my vest. Given the need to carry spare spare gas for my Mayday, spare ring caps and other bits then having a standard small zip dump pouch to cover the last bit of black patching under the arm.


You can see in the background of that photo that I've started to populate the Velcro of my water bladder. The one of the best bits of this design is filling up the space with the various morale patches sourced from around the community.

Linen strap sheaths:


I picked up some linen for my new shemagh in royal blue and figured I'd use the off cuts to break up the black up even more. They're just a simple tube of linen with the straps threaded through and tucked into the ends. The additional thing about linen is that it'll be softer on my neck skin.

I've got a blue field cap en route that I'll add some Velcro to so that I can put some patches on that, too. The main thing with a hat will be to keep the sun off and my hair under control. Other next steps for the 130 rig will be looking at communications. Otherwise, I'm starting to mull porting the lessons learned on this rig over into my high energy DPM load out.

Oh and I need to get the Tempus field ready again but we don't actually need blasters to play this game, right? :D